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Stefano Botti

Stefano Botti is a video artist from Miami. His work consists of site-specific video installation, exploring how digital output devices/equipment have a sculptural nature within a physical environment, as well as creatively misusing socio-digital software/equipment through exploitation of their existing parameters and unique visual characteristics. The content in his works revolve around concepts of reflection, feedback, artist process, prototype, and references to traditional artforms, blurring traditional and virtual environments.

Metaphysical Corner

The artist's first thesis exhibition which includes artworks like Snake's Existential Crisis (2021) and The Guardian Experience (2021). The installation explores digital output equipment as sculpture instead of typically being invisible to the audience. This allows people to engage with a metaphysical reflection of the artist process rather than simply observe.

https://youtu.be/Iu-dlqwl8LI

Video Work

The Oculus Quest Guardian software is creatively misused to explore the technical production of the “perceptual illusion of non-mediation”. Instead, the VR headset is utilized as a camera to document a performance that blurs between the virtual and physical artist's process and studio space.

The Oculus Quest Guardian software is creatively misused to explore the technical production of the “perceptual illusion of non-mediation”. Instead, the VR headset is utilized as a camera to document a performance that blurs between the virtual and physical artist's process and studio space.

The work explores the awkward nature of extreme aspect ratios as well as a choreographed performance, recreating the movement of Snake (the old Nokia game) . The projected performance is done through a screen recording of the computer desktop, displayed onto the floor. The video is a continuous loop, as the snake question's its reality and repeats the same life and death cycle.

The work explores the awkward nature of extreme aspect ratios as well as a choreographed performance, recreating the movement of Snake (the old Nokia game) . The projected performance is done through a screen recording of the computer desktop, displayed onto the floor. The video is a continuous loop, as the snake question's its reality and repeats the same life and death cycle.